Mobile Augmented Reality for K12 Education

This is in continuation to my earlier post on Augmented Reality. Sify has now come up with a new and improved augmented reality application for the K12 segment. The first version required a pattern to be printed and placed in front of the webcam on a PC or Mac. While the augmented reality was cool, the method adopted for generating the animations needed simplification. The new version has completely done away with the need to print patterns. Instead, you can load the app to your mobile device and just point the device at the relevant image in the text book or even on the computer screen that has the image to trigger augmented reality to kick in.

Old version:

New version on mobile devices:

The new mobile version definitely expands the possibilities of using augmented reality for applications outside the classroom such as during a field trip. The possibilities are endless. I only wish I can once again enroll in middle school!

Srinivas Krishnaswamy

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I love to read and share thoughts on technology, enterprise learning, mobile and any thing cool that impacts enterprises.

Posted in Augmented Reality

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