eLearning Industry: Looking back at 2011 and Welcoming 2012

These are interesting times indeed for the eLearning industry. Here is a look at some of the major trends that caught on in 2011. X2FDCDVZJFM5.

1. We saw a big churn among the vendors. Old battle lines disappeared and larger players consolidated their positions. SuccessFactors and Plateau rolled-up into SAP, SumTotal acquired GeoLearning, Salesforce took the plunge into talent management. The lines between talent management and learning management is blurring and will soon disappear.

2. Social learning graduated from being discussed in conferences to actual implementations. Companies like Cisco, ARM have shown the way forward when it comes to rolling out enterprise 2.0 apps connecting the extended enterprise.

3. Mobile learning has found significant traction with the explosive growth of Smartphones and tablets. The biggest credit for this trend goes to Steve Jobs. We will miss him for sure.

4. Virtual Worlds are making a comeback with the availability of browser-based virtual world platforms. Some industries, such as oil and gas, have already invested a lot in implementing virtual world based solutions for training.

5. Video has established itself as a powerful training medium. The growth in broadband connectivity and high-speed mobile networks has aided this trend.

6. The emerging trend of using XBox and Playstation for training has flattered to deceive.

So what can we expect to see in 2012? I am betting on the following:

1. Mobile learning and mobile job performance management will become pervasive.

2. Virtual Worlds will continue to make a comeback.

3.  Gamification as a strategy for delivering training will grow.

4. I am hoping Augmented Reality (AR) for job performance management and K12 learning will see light of the day, thanks to the growing familiarity of AR through bundled smartphone apps.

Happy New Year!

Srinivas Krishnaswamy

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I love to read and share thoughts on technology, enterprise learning, mobile and any thing cool that impacts enterprises.

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Posted in Augmented Reality, Game based Learning, Simulations, Training, Virtual Worlds

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