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The Promise of Microsoft HoloLens in the Enterprise

One of the technologies I am keeping a close eye on is Microsoft HoloLens. After the spectacular failure of Virtual Worlds (remember the Second Life hype in around 2005?) and the premature demise of Google Glass (at the first version),

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Posted in Augmented Reality

Sify at mLearnCon 2014, San Diego, June 24-26, 2014

It’s all coming down at mLearnCon 2014! When it comes to mobile and tablets for learning and development, the future is here already. Join Sify and other hot companies in the Mobile Learning & Performance Support space at mLearnCon 2014.

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Posted in Augmented Reality, Mobile Learning

DevLearn 2013 Expo Roundup

I am back from attending the Expo at DevLearn 2013 and I am exhausted. First of all, getting to the convention center from the hotel lobby takes a lot of effort and by the time I was done visiting the

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Posted in Augmented Reality, eLearning, Mobile Learning

Augmented Reality Based Performance Support for Surgeons

I had, in my earlier post, highlighted how augmented reality can deliver contextual performance support for enterprise job functions. While all of this sounds great, what’s really cool is when the same technology can be deployed to save lives. PFSK

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Posted in Augmented Reality

Augmented Reality Based Performance Support for Enterprises

With Tablets and Smartphones taking a prime spot in an average employee’s workday, there are growing applications for using interactive mobile applications integrated with contextual augmented reality features to provide some really cool performance support applications. Here are a couple

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Posted in Augmented Reality, Smartphones

What’s Cooking in the Augmented Reality Space?

I stumbled upon Vuforia, Qualcomm’s Augmented Reality (AR)¬†platform and was pleased to note that big guns like Qualcomm are behind the adoption of this technology. Qualcomm is a R&D powerhouse in the mobile industry and their involvement in Augmented Reality

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Posted in Augmented Reality

eLearning Industry: Looking back at 2011 and Welcoming 2012

These are interesting times indeed for the eLearning industry. Here is a look at some of the major trends that caught on in 2011. X2FDCDVZJFM5. 1. We saw a big churn among the vendors. Old battle lines disappeared and larger players

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Posted in Augmented Reality, Game based Learning, Simulations, Training, Virtual Worlds

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