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Three L&D predictions that never took off

Generating hype is in itself an industry that keeps many of us gainfully engaged or just engaged. The learning and development industry is no stranger to hype but training departments are inherently averse to hype. This inherent propensity not to

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Posted in Gamification, Social Collaboration, Virtual Worlds

Gamification is dead, long live Gamification!

Reports about the death of gamification have been greatly exaggerated (I am sorry Mark Twain)! I recently stumbled on an article from Fortune titled “Looks like that whole gamification thing is over“. But very quickly, I realized that the title

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Posted in Game based Learning, Gamification

Ideas on Behavior Changes

This week enjoy this video by BJ Fogg who teaches at the Stanford University and also runs the Persuasive Technology Lab, to create insight into how computing products (websites to mobile phone apps) can be designed to change people’s behaviors.

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Posted in Gamification

Three Ways to Derail Your Gamification Project

Knowledge@Wharton has published an excellent article outlining some of the pitfalls that can derail your gamification project. Lets have a brief look at these challenges. Mandatory Fun 🙂 Here is an abstract from “Mandatory Fun – Gamification and the Impact

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Posted in Game based Learning, Gamification

Mind-Control And Its Implications for Enterprise Learning

Mind-Control seems like a scary thought and has negative connotations right off the bat. However, mind-control is not something that will happen only in the future nor does it automatically denote sinister plots. Mind-Control is already available and bold innovators

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Posted in Gamification, Learning, Motivation, Smartphones, Training

Enterprise Gamification Case Study – Bluewolf’s #goingsocial Portal

Deloitte recently published an article on enterprise gamification. This article had case studies from three companies outlining their gamification strategies in the areas of customer support, employee social media activities and employee engagement at a conference. Being an active proponent

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Posted in eLearning, Game based Learning, Gamification

The Fun Theory

The success of any Gamification initiative lies in the ability to incorporate fun to keep participants engaged. The fundamental question is “how do we incorporate fun in mundane activities with the objective of changing people’s behavior?” Check out these videos

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Posted in Gamification

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