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Engaging Millenial Learners

I stumbled upon an interesting essay by Christy Price, Professor of Psychology from Dalton State College, on the perceptions of Gen Y or Millenials regarding their favorite professors, preferred learning environments, and implications for teaching Millenial learners. Here are some extracts. The

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Posted in Gen Y, Learning, Teaching, Training

What About Us? Why You Should Think About Gen X Employees

Sylvia Ann Hewlett is president of the Center for Talent Innovation and Sylvia Ann Hewlett Associates. She is the author of 11 books, including Winning the War for Talent in Emerging Markets. Her recent article on Gen X published in HBR

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Posted in Gen X, Leadership

Making Learning Stick

When Sify and its partners embarked on building the Anywhere Learner Mobile, we were looking to address three key questions. 1. How do we intelligently overcome the challenge of maximizing behavioral changes through training? One of the biggest challenges that

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Posted in Mobile Learning, Training

Engaging Your Gen Y Workforce

I attended an interesting webinar by Brenda Kowske, Senior Analyst at Bersin & Associates, earlier today. The focus of the webinar was what organizations do to keep their Gen Y employees happy and how do they support the unique needs for Gen Y.

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Posted in Training

The Sharing Economy and Its Implication for Training

The Fast Company had published an article titled “The Sharing Economy” early last year. The article was about how the Internet is revolutionizing the way people consume products and services. Just as we saw cloud computing take the center stage

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Posted in Crowdsourcing, Social Learning, Training

Mobile Learning: Key facts that determine product features

I will touch upon some of the key facts that drove our conceptual vision for the Anywhere Learner Mobile app at Sify. Here are some data points on the consumption patterns for content delivered through Smartphones as well as some

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Posted in Mobile Learning

Employing Gamification for Maximizing Business Results

This post is in continuation of my earlier write-up on gamification. Gamification in enterprises is a catching up pretty fast in two key areas – customer engagement (to drive stickiness, sales, and brand recall), and internal activities like sales operations

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Posted in Game based Learning, Simulations, Social Learning

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